Detalhes, Ficção e THE WITCHER 3
Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.
[80] The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.[81]
The developers describe the content like this: “The Witcher 3: Wild Hunt contains strong language, intense violence, blood and gore, as well as nudity and sexual material. ”
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Review the game Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Assuma este contrato Muito mais importante do sua vida: rastrear a criança da profecia — a chave para salvar ou destruir o mundo.
The upcoming expansions will offer gamers new content, gear and foes, and will feature characters both new and dearly missed -- all crafted with maximum attention to detail and quality.
During certain cutscenes, Geralt will be faced with options that may affect quest progression, characters' fate and even the game's ending. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[21] He can have a romantic relationship with some of the game's female characters by completing certain quests.[22] In addition to the main quests, books offer more information on the game's world.[14] Players can begin side quests after visiting a town's noticeboard.[14] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[23] and Treasure Hunt quests, which reward players with top-tier weapons or armour.
On September 4, 2020, it was announced that the game and its expansions would be getting a next-generation upgrade and would be released as a standalone purchase for the next-generation consoles (Xbox Series X and PlayStation 5) as well as PC.
The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.
The game's combat had THE WITCHER 3 a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.
Fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance
Utilizando histórias do sua própria caótica e amada família adotiva em Kaer Morhen, que conta utilizando a magia materna do Yennefer por Vengerberg e a sabedoria do tio Vesemir, as histórias são perfeitas para novos e antigos fãs do universo do The Witcher.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.